The tradeoff is that landing these big combos is a bit more difficult because you can no longer convert substantial damage off of quick light attacks. Even just comboing a simple slash, heavy slash, overdrive combo can yield a humongous chunk of damage. Guilty Gear Strive, however, sets out to address that in a number of ways without compromising the heart of what makes Guilty Gear, Guilty Gear.įirst off, big-damage combos aren’t nearly as hard to pull off as they have been in the past. And while that complexity is one of the things that has made it so beloved, it has also traditionally made it one of the harder series to get into from a beginner’s perspective. When you actually do get to play, it becomes obvious why Guilty Gear has always been one of the deepest and most complex fighting game series around. By focusing on just the story, Strive is able to avoid shoehorning in battles in places where they wouldn’t naturally fit, and the result is a story mode that feels completely uncompromised by gameplay. It’s a bold decision to make a story mode in a video game that you don’t play at all, but it’s one that I actually have a great deal of respect for. Like the Xrd games, Strive’s story mode is entirely devoid of gameplay, and should be enjoyed much like a binge-watchable anime series. It’s not without its share of faults and stumbles, but they pale in comparison to the gorgeous art, the electric soundtrack, the wildly inventive character designs, the stable netcode, and its balance of approachability and depth, each of which raise the bar for other 2D fighters to follow.Īnd you really should put in that extra effort if you’re not caught up, because once you understand who these characters are and the struggles that they’ve gone through to get where they’re at in Strive, it’s story is actually pretty dang good – and it’s told in a way that’s unique in the world of fighting games. Well, after making the dive I’m happy to report that I love Guilty Gear Strive. But when Guilty Gear Strive was announced, I made the determination that I would no longer let this be a blind spot in my fighting game knowledge, and rather than just dipping my toes in the water like I have for every other Guilty Gear game, with Strive I made the full, headfirst plunge. For one reason or another – maybe I just didn’t think I was skilled enough to get good at them, or I just wasn’t in the right headspace – I never really tried to learn one in depth. I know this because I’ve been guilty of underappreciating it myself. Guilty Gear is arguably one of the most underappreciated fighting game series out there.
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