![]() Testing the game on various platforms allowed me to work hands on with dev kits, which proved very invigorating. This ensured that my code and class structures were clean, comprehensive, modular, easy to read, and allowed for the other engineers on the team to easily review and offer insights into these important systems early on in development. Lastly, I organized most of my design ideas through spreadsheets, pseudocode, and class diagrams. Because of the size variability of mobile, I had to accommodate my design to work on all appropriate resolutions and sizes. ![]() Designing the UI was a very iterative process that had me working closely along side our art director and game designer. I was tasked with creating the basis for functional mobile UI and touch controls. One Hand Clapping also released on mobile. Using this architecture, Bad Dream Games could then reuse this generic logic in other projects. Derived classes would correspond to each platform, overriding uncommon functions. For instance, to support achievements for each platform, I created a singular abstract class. ![]() For each of these features, my goal was to create a easy-to-use API for designers. The platform-specific features I developed were achievements, touch controls, mic support, haptic feedback, saving/loading, and cloud storage. That involved absorbing a gargantuan amount of documentation for each platform, working with platforms-specific plugins, and developing various APIs to assist designers.Ĭlick the buttons below to learn more about my contributions to One Hand Clapping! As a Game Engineer, my responsibilities were to add support and maintenance for modern platforms (PS4, Xbox One, Nintendo Switch, Android, and IOS). This, out of any previous job, required me to put in a substantial amount of time into research and development. This was my first full-time position in the gaming industry! Working on One Hand Clapping certainly challenged me in a number of ways, but I proved to myself I could excel in my work at a professional level. Find out just how far your voice can take you! Don’t worry about hitting the wrong notes, One Hand Clapping is all about taking risks and learning from your mistakes. This exceptionally unique game provides you the freedom to express yourself through its mechanics, helping you build confidence in both your singing voice and the voice within you. One Hand Clapping is a 2D platformer that invites you to sing into your microphone to solve musical puzzles and discover the power of your voice as it changes the world.
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